Contoh evaluasi media pembelajaran
Evaluating the effectiveness of a game-based rational number training - In-game metrics as learning indicators. Jakarta, Indonesia: Bumi Aksara.ĭuch, B., J., Groh, S., E., & Allen, D., E. Pembelajaran Saintifik untuk Implementasi Kurikulum 2013. The effect of edutainment toward students' interest in learning mathematics. Game “STATIC”: Is It Interesting for Students? IOP Conf. Elsevier, Computers & Education, 55, 427-443.
The effects of modern mathematics computer games on mathematics achievement and class motivation. Pembelajaran matematika berbasis TIK untuk meningkatkan literasi matematika: peluang dan tantangan, Prosiding Seminar Nasional Matematika dan Pendidikan Matematika, Universitas Negeri Yogyakarta, Yogyakarta, Indonesia. A review of theories of player enjoyment in playing computer games, Proceedings of the 2nd European Conference on Games-Based Learning, Reading: Academic Publishing. (IJACSA) International Journal of Advanced Computer Science and Applications, 4(7), 174-178.īoyle, E.
#Contoh evaluasi media pembelajaran android
Analysis of child computer interaction in edutainment and simulation games application on android platform in indonesia. Retrieved from smartphone-di-indonesia-berdasarkanusia/ Procedia Social and Behavioral Sciences, 9, 709–716. Math teachers’ perspectives on using educational computer games in math education. Procedia - Social and Behavioral Sciences 64, 265–274. Learning and experience: teaching tangible interaction & edutainment.